Upgrades and Supply Balances
Upgrades
Tiered Growth: Every building blueprint has multiple levels. For example, a small Shop can be upgraded into a Supermarket, then into a Commercial Plaza, each level requiring additional resources and unlocking greater influence in its district.
Strategic Depth: Upgrades aren’t only stronger, they may shift how a structure functions. A House might upgrade into a Townhouse Cluster that boosts local housing value, while an Apartment Condo could become a Luxury Tower, attracting higher demand for land nearby.
Prestige Scaling: Upgraded buildings aren’t infinite; they’re capped by rarity and supply, ensuring that only some players (or districts) can flex these anchors of growth.
Supply Balances
Resource Scarcity: Wood, Stone, Steel, Concrete, and Glass are not unlimited. They enter the world through the marketplace and circulation, which means player choice directly impacts availability. If everyone hoards Concrete, prices rise and housing projects stall.
Market Loops: Each transaction, whether buying raw resources, minting buildings, or upgrading feeds into the economy flywheel, with fees cycling back into $LND.
Push and Pull: The system ensures that no single strategy dominates. Housing might spike demand for Wood, but infrastructure projects bring Steel into focus, keeping all resources relevant.
This Ensures
Keeps Progression Fair: Players can always participate, but the resource flow makes the world competitive without being pay-to-win.
Alive 24/7: Cities evolve as players shift priorities, from cheap housing bursts to late-game towers and iconic structures.
Flywheel Tightness: By forcing players to balance resource supply and upgrades, Landora guarantees that every decision strengthens the closed-loop economy.
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