Trading for Resources, Buildings, and Cosmetics

Resources
The raw backbone of Landora: Wood, Stone, Steel, Concrete, Glass.
Essential for crafting, upgrading, and expansion.
Players trade resources to balance shortages, respond to spikes in demand, or stockpile for long-term strategies.
Buildings
Every blueprint-built structure can enter circulation.
Homes, shops, and commercial units are not just personal assets, they are tradeable, creating liquidity in the economy.
Buildings can be held for passive value, sold for profit, or acquired to fast-track district growth.
Cosmetics
Skins, accessories, and seasonal drops exist purely for expression.
They are tradable assets with cultural and collectible value, but never affect gameplay or fairness.
All cosmetic trading activity strengthens the $LND flywheel.
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